Many times while involved with StarHaven, we were given information, most often in the form of advice and explanations, that clashed with itself. Our response to this was one we're sure many would disapprove of; we did our best to accept it in its entirety, uncritically and without question. This practice, over time, helped us to reclaim an ability many young children seem to have: to hold two or more contradictory viewpoints on a subject and accept both, or all, of them as true simultaneously.
Such an ability has served us well as we learned to navigate plurality, which contains many seemingly apposing ways of being that must exist in parallel in order for us to maintain our day-to-day life, let alone a website. Our spiritual journey after StarHaven was saved by it as well; we would have turned our back on it completely had we not had a method of dealing with the inherent contradictions that come up in the course of something so subjective to the individual and difficult to describe to others. We know that the skill itself is controversial, and the conditions under which we learned it were objectively bad, but we're glad we managed to (re)acquire it.
Q: How does this connect to the project?
A: Havenism is broad enough that, in order to understand it without completely doing your head in, you're going to need a little bit of the ability we just talked about yourself. At minimum, you'll need an understanding that whatever you find here both stands on its own and fits into a wider network of ideas, representing a concept that is only comprehensible as a whole. The informational clashes are a feature, not a bug.